ARK 2 Trailer



Starring Vin Diesel (Fast Franchise) as Santiago and Auli’i Cravalho (Moana) as his daughter Meeka. Survive the past. Tame the future. Awakened on a primal world filled with dinosaurs & humans struggling for dominance, you must team-up with legendary heroes to confront dark forces. Saddle up, & join the definitive next-gen survival experience with ARK 2!

Find out more about ARK 2 and the next evolution of survival:
https://store.steampowered.com/app/2050420/ARK_2/

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark

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33 thoughts on “ARK 2 Trailer”

  1. It seems Wildcard is making their animals more scientifically accurate. Their new Utahraptor design for example has prosper feathering and doesn’t have pronated hands. E

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  2. I wont get on the hype train until i see the final product, this is how i avoided being burned by the recycled arcade-like turds that are Genesis.
    I will hold my other thoughts out of respect for the players like me who love the game, but confidence is not high considering past behavior.
    I hope snail can prove my predictions wrong.

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  3. I hope this isn’t a buggy mess, it took me 30m to go from 20 lat, 10 Lon – 22, 33 on a mana. the game crashed once and froze countless times. Every second in this video, multiply that by 500 and your result it how many times my game completely froze. I don’t want to bitch about it but why do you not fix bugs and instead make a new game and release maps

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  4. fake ass trailer, fake reflection, distance field shadows on foliage ? no wonder you show only this lil spot after developing for so many years, they prolly had to transfer from UE4 to UE5 mid development.
    The waterfalls in the background are some old gen trash, just like the foliage reaction to wind is some shaky trash.
    Mountains in the background dont resemble scanned mountains, they look veeery gamey, even though the meshes close to a camera are a scan so wtf is this mismatch, i guess you did not expect to work with Vtextures and nanite, what a mess already damn.

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